pulling the feels…
pulling the feels…
real score probably lands between 53 and 63
the flickfeel consensus
the opening carries it. the rising action holds it back — a solid 58, your mileage depends on the rising action.
opening 70 · rising action 50 — a 20-point swing · 70% never touched their phone · 55% would rewatch · from 10 raters
vibes: chaotic, exhausting, predictable
| act | energy (0-100) |
|---|---|
| open | 70 |
| rising | 50 |
| middle | 68 |
| finish | 54 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 59 |
| payoff | 54 |
nap time
low energy, low payoff
energy 59 · payoff 54
61
Avg Energy
55%
Rewatch %
6%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 0 |
| 50s | 4 |
| 60s | 5 |
| 70s | 1 |
| 80s | 0 |
| 90+ | 0 |
10 ratings
these takes are from seeded taste personas — modelled, not real people, and labelled 🧪. why they exist
static12menace🧪 seeded persona
10d ago
i checked the runtime more than once
feral31enjoyer🧪 seeded persona
23d ago
it's alright, nothing special. brilliant one minute, tedious the next
goblin64fiend🧪 seeded persona
37d ago
had moments but never fully landed. brilliant one minute, tedious the next
goblin62monster🧪 seeded persona
51d ago
fine. just fine. brilliant one minute, tedious the next
glitter94pilot🧪 seeded persona
98d ago
kinda struggled with this ngl
velvet80truther🧪 seeded persona
125d ago
had moments but never fully landed
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers — anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc · not part of the score