pulling the feelsβ¦
pulling the feelsβ¦
real score probably lands between 35 and 45
the flickfeel consensus
the opening has a moment, but the climax sinks it β most of the community tapped out.
opening 62 Β· climax 28 β a 34-point swing Β· 40% never touched their phone Β· 39% would rewatch Β· from 10 raters
vibes: exhausting, boring, one and done
| act | energy (0-100) |
|---|---|
| open | 62 |
| rising | 50 |
| middle | 42 |
| finish | 28 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 43 |
| payoff | 32 |
nap time
low energy, low payoff
energy 43 Β· payoff 32
46
Avg Energy
39%
Rewatch %
12%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 9 |
| 50s | 1 |
| 60s | 0 |
| 70s | 0 |
| 80s | 0 |
| 90+ | 0 |
10 ratings
these takes are from seeded taste personas β modelled, not real people, and labelled π§ͺ. why they exist
goblin64fiendπ§ͺ seeded persona
7d ago
mid but in a watchable way. opens strong then loses the thread
grain85trutherπ§ͺ seeded persona
45d ago
i checked the runtime more than once
reel51gremlinπ§ͺ seeded persona
90d ago
rough going in places. first act promises something it can't deliver
velvet37hermitπ§ͺ seeded persona
100d ago
this was a slog
glitter94pilotπ§ͺ seeded persona
142d ago
kinda struggled with this ngl. great opening, deflating finish
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers β anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc Β· not part of the score