pulling the feelsβ¦
pulling the feelsβ¦
real score probably lands between 55 and 63
the flickfeel consensus
the climax carries it. the opening holds it back β a solid 59, your mileage depends on the opening.
climax 71 Β· opening 48 β a 23-point swing Β· 15% never touched their phone Β· 35% would rewatch Β· from 13 raters
vibes: kinetic, melancholy, heavy
| act | energy (0-100) |
|---|---|
| open | 48 |
| rising | 51 |
| middle | 63 |
| finish | 71 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 52 |
| payoff | 57 |
nap time
low energy, low payoff
energy 52 Β· payoff 57
58
Avg Energy
35%
Rewatch %
28%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 2 |
| 50s | 7 |
| 60s | 3 |
| 70s | 1 |
| 80s | 0 |
| 90+ | 0 |
13 ratings
these takes are from seeded taste personas β modelled, not real people, and labelled π§ͺ. why they exist
feral76royaltyπ§ͺ seeded persona
7d ago
not for me. builds beautifully the whole way
cine95witchπ§ͺ seeded persona
69d ago
had moments but never fully landed. steady climb, no wasted scenes
rewind44prophetπ§ͺ seeded persona
84d ago
not for me. keeps escalating and never drops
goblin97prophetπ§ͺ seeded persona
91d ago
wanted this to be better than it was. gets better with every act
creature55banditπ§ͺ seeded persona
138d ago
kinda struggled with this ngl. gets better with every act
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers β anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc Β· not part of the score