pulling the feels…
pulling the feels…
real score probably lands between 58 and 68
the flickfeel consensus
the climax carries it. the opening holds it back — a solid 63, your mileage depends on the opening. most said they'd run it back.
climax 72 · opening 50 — a 22-point swing · 22% never touched their phone · 60% would rewatch · from 9 raters
vibes: heavy, raw, melancholy
| act | energy (0-100) |
|---|---|
| open | 50 |
| rising | 62 |
| middle | 65 |
| finish | 72 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 56 |
| payoff | 67 |
sleeper hit
slow start, sticks the landing
energy 56 · payoff 67
62
Avg Energy
60%
Rewatch %
24%
Phone Risk
Mixed
Agreement
| score band | raters |
|---|---|
| <50 | 0 |
| 50s | 3 |
| 60s | 1 |
| 70s | 3 |
| 80s | 2 |
| 90+ | 0 |
9 ratings
these takes are from seeded taste personas — modelled, not real people, and labelled 🧪. why they exist
velvet84hound🧪 seeded persona
47d ago
wanted to love it, ended up just liking it. keeps escalating and never drops. the performances carry it
gremlin60fiend🧪 seeded persona
70d ago
i had fun with this one. keeps escalating and never drops. the performances carry it
creature55bandit🧪 seeded persona
95d ago
i checked the runtime more than once. builds beautifully the whole way
goblin15truther🧪 seeded persona
142d ago
does exactly what it sets out to do. keeps escalating and never drops. the performances carry it
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers — anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc · not part of the score