pulling the feelsβ¦
pulling the feelsβ¦
real score probably lands between 50 and 60
the flickfeel consensus
the climax has a moment, but the opening sinks it β most of the community tapped out.
climax 69 Β· opening 40 β a 29-point swing Β· 0% never touched their phone Β· 31% would rewatch Β· from 10 raters
vibes: boring, dialogue driven, raw
| act | energy (0-100) |
|---|---|
| open | 40 |
| rising | 51 |
| middle | 60 |
| finish | 69 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 46 |
| payoff | 54 |
nap time
low energy, low payoff
energy 46 Β· payoff 54
55
Avg Energy
31%
Rewatch %
42%
Phone Risk
Mixed
Agreement
| score band | raters |
|---|---|
| <50 | 2 |
| 50s | 5 |
| 60s | 2 |
| 70s | 0 |
| 80s | 1 |
| 90+ | 0 |
10 ratings
these takes are from seeded taste personas β modelled, not real people, and labelled π§ͺ. why they exist
popcorn74headπ§ͺ seeded persona
42d ago
wanted this to be better than it was
flick94headπ§ͺ seeded persona
55d ago
i checked the runtime more than once. builds beautifully the whole way
vibe37sickoπ§ͺ seeded persona
83d ago
wanted to love it, ended up just liking it. the choreography is unreal
arthouse10monsterπ§ͺ seeded persona
113d ago
rough going in places
flick66sickoπ§ͺ seeded persona
143d ago
does exactly what it sets out to do. steady climb, no wasted scenes. the choreography is unreal
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers β anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc Β· not part of the score