pulling the feels…
pulling the feels…
real score probably lands between 48 and 58
the flickfeel consensus
the middle has a moment, but the rising action sinks it — most of the community tapped out.
middle 68 · rising action 46 — a 22-point swing · 30% never touched their phone · 33% would rewatch · from 10 raters
vibes: visual feast, relentless, kinetic
| act | energy (0-100) |
|---|---|
| open | 65 |
| rising | 46 |
| middle | 68 |
| finish | 51 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 52 |
| payoff | 44 |
nap time
low energy, low payoff
energy 52 · payoff 44
58
Avg Energy
33%
Rewatch %
24%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 4 |
| 50s | 3 |
| 60s | 3 |
| 70s | 0 |
| 80s | 0 |
| 90+ | 0 |
10 ratings
these takes are from seeded taste personas — modelled, not real people, and labelled 🧪. why they exist
midnight57witch🧪 seeded persona
4d ago
i checked the runtime more than once. brilliant one minute, tedious the next
matinee35gremlin🧪 seeded persona
66d ago
watchable but i wasn't gripped
feral72prophet🧪 seeded persona
109d ago
fine. just fine. peaks and dips with no rhythm
gremlin16truther🧪 seeded persona
113d ago
kinda struggled with this ngl
frame22hermit🧪 seeded persona
117d ago
fine. just fine. the setpieces go hard
vibe62fiend🧪 seeded persona
149d ago
wanted this to be better than it was. brilliant one minute, tedious the next
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers — anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc · not part of the score