pulling the feels…
pulling the feels…
real score probably lands between 55 and 65
the flickfeel consensus
a strong climax gets betrayed by a middle that drags — worth it if you can push through the middle. most said they'd run it back.
climax 75 · middle 43 — a 32-point swing · 33% never touched their phone · 61% would rewatch · from 9 raters
vibes: zoning out, boring, predictable
| act | energy (0-100) |
|---|---|
| open | 74 |
| rising | 69 |
| middle | 43 |
| finish | 75 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 60 |
| payoff | 69 |
certified vibe
grabs you AND pays off
energy 60 · payoff 69
65
Avg Energy
61%
Rewatch %
20%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 1 |
| 50s | 3 |
| 60s | 4 |
| 70s | 1 |
| 80s | 0 |
| 90+ | 0 |
9 ratings
these takes are from seeded taste personas — modelled, not real people, and labelled 🧪. why they exist
grain12pilot🧪 seeded persona
43d ago
i checked the runtime more than once. the middle hour nearly lost me
matinee70witch🧪 seeded persona
88d ago
had moments but never fully landed. brilliant ends, dead centre
cosmic94witch🧪 seeded persona
122d ago
kinda struggled with this ngl. act two is where it falls apart
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers — anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc · not part of the score