pulling the feelsβ¦
pulling the feelsβ¦
real score probably lands between 49 and 59
the flickfeel consensus
the middle has a moment, but the rising action sinks it β most of the community tapped out.
middle 73 Β· rising action 47 β a 26-point swing Β· 10% never touched their phone Β· 36% would rewatch Β· from 10 raters
vibes: kinetic, predictable, zoning out
| act | energy (0-100) |
|---|---|
| open | 67 |
| rising | 47 |
| middle | 73 |
| finish | 52 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 50 |
| payoff | 46 |
nap time
low energy, low payoff
energy 50 Β· payoff 46
60
Avg Energy
36%
Rewatch %
40%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 7 |
| 50s | 2 |
| 60s | 0 |
| 70s | 1 |
| 80s | 0 |
| 90+ | 0 |
10 ratings
these takes are from seeded taste personas β modelled, not real people, and labelled π§ͺ. why they exist
ghost16headπ§ͺ seeded persona
79d ago
kinda struggled with this ngl. wildly inconsistent scene to scene
sleepy56nerdπ§ͺ seeded persona
106d ago
i checked the runtime more than once. brilliant one minute, tedious the next
vibe23goblinπ§ͺ seeded persona
125d ago
wanted this to be better than it was. peaks and dips with no rhythm
sleepy79wizardπ§ͺ seeded persona
131d ago
hard to stay with it. wildly inconsistent scene to scene
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers β anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc Β· not part of the score