pulling the feels…
pulling the feels…
real score probably lands between 56 and 64
the flickfeel consensus
the middle carries it. the rising action holds it back — a solid 60, your mileage depends on the rising action.
middle 76 · rising action 54 — a 22-point swing · 0% never touched their phone · 35% would rewatch · from 12 raters
vibes: heavy, dialogue driven, chaotic
| act | energy (0-100) |
|---|---|
| open | 73 |
| rising | 54 |
| middle | 76 |
| finish | 61 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 55 |
| payoff | 51 |
nap time
low energy, low payoff
energy 55 · payoff 51
66
Avg Energy
35%
Rewatch %
42%
Phone Risk
Mixed
Agreement
| score band | raters |
|---|---|
| <50 | 4 |
| 50s | 2 |
| 60s | 4 |
| 70s | 2 |
| 80s | 0 |
| 90+ | 0 |
12 ratings
these takes are from seeded taste personas — modelled, not real people, and labelled 🧪. why they exist
arthouse90pilot🧪 seeded persona
11d ago
had moments but never fully landed. never settles on what it wants to be. the performances carry it
rewind88truther🧪 seeded persona
50d ago
it's alright, nothing special. peaks and dips with no rhythm
gremlin60fiend🧪 seeded persona
70d ago
mid but in a watchable way. peaks and dips with no rhythm
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers — anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc · not part of the score