pulling the feelsâŠ
pulling the feelsâŠ
FLICKFEEL
â
from 18 comments
COMMUNITY
â
nobody yet
YOURS
â
âŠ
FUN
0
how good a time it was
MEANINGFUL
34
how much it moved you
Two separate readings, not parts of the score â the score says how much of it held you, these say what kind of watch it was.
Nobody has rated this on FlickFeel yet. This is public discussion of this title, read into a curve. It is not a rating and it never becomes one.
Read from 18 comments (18 from Metacritic) â 4 of them described how it moves.
Thin evidence â the shape below rests on 4 comments. The shaded band is how wide the uncertainty actually is, and it is drawn to scale.
Not enough people said when to name this shape. The line is what the evidence draws, not a finding.
Hover the curveDrag across the curve to see what people said at any point.
âO primeiro ato Ă©, sem dĂșvida, o ponto mais forte da produção. A introdução do protagonista no cenĂĄrio claustrofĂłbico e a sua gradual percepção de que estĂĄ preso num looping temporal e espacial emulam com precisĂŁo a angĂșstia vivida no jogo. O filme transforma o espetador num participante ativo; a fobia do ambiente subterrĂąneo Ă© palpĂĄvel e a exigĂȘncia de manter os olhos fixos no ecrĂŁ para identificar as anomalias visuais criaâ
Davi150612 · Metacritic â
âWhat is tension in the game becomes repetition, and what could have been expanded becomes mere insistence. It lacks a story to sustain all of this; it lacks a development that goes beyond the **** you canât even say that the horror holds up on its own, because it appears more as a possibility than as something truly **** the end, it appeals to those who already know the game and even expands on its concept a bit, but it never finds the strength to sustain itself. It feels more like a stretched-out experiment than a complete film.â
Nerdcall · Metacritic â
âThe movie starts slow and quiet, with not much dialogue.â
eeyk · Metacritic â
âI missed 15 minutes because I fell asleep; that's how quiet the movie is.â
eeyk · Metacritic â
âthe first act, it felt like they accurately captured the eerie, claustrophobic psychological terror of the endlessly looping subway. The film draws the audience in by having them scan for anomalies, just like the main character. Thereâs also strong tension in watching him struggle with his asthma while trying to escape.â
MovieWarfare · Metacritic â
âHowever, this is largely lost from the second act onwards, as the film shifts toward being more character-driven and leans into a metaphor for fatherhood. The tension and sense of terror fade, and even the asthma subplot is completely forgotten.â
MovieWarfare · Metacritic â
Read 26 Aug 2026 · confidence 9% · too thin for a score · how this works
Published reviews, not felt experience â a different question from the one above, and never mixed into the FlickFeel score.
âWriter-director Genki Kawamura keeps his camera angles tight, the better to maintain tension at a boil, and makes the most of his minimal and repetitive set. Fans of the Canadian horror classic Cube should enjoy.â
Chris Knight, Original-Cin · 91
âExit 8 is a pip and as fun to watch as it is to mull over.â
Manohla Dargis, The New York Times · 90
âKawamura and Hirase seem to have perceived the immersive limitations of the movie mediumâand, rather than fighting those limitations, adapted their story accordingly. What theyâve emerged with is the rare picture that feels at once true to and ultimately subversive of its source.â
Justin Chang, The New Yorker · 90
âExit 8 isnât just one of the best video game adaptations. It might actually be the best so far.â
William Bibbiani, TheWrap · 89
âStill, the way art director Ryo Sugimoto, set decorator Yutaka Motegi, cinematographer Keisuke Imamura, and others contributing to the design both establish the nightmarish banality of these hallways and then intermittently disrupt itâfrom modifying signage to altering lightingâmakes Exit 8 a thriller in which the space itself is the bad guy.â
Josh Larsen, LarsenOnFilm · 88
Scores from Metacritic and Rotten Tomatoes, read 24 Aug 2026. Quotes belong to their publications and link to the full reviews.
Grouped by where it was written, because a considered review and a reaction typed an hour after the credits are different things. Every quote links to its source.
âO primeiro ato Ă©, sem dĂșvida, o ponto mais forte da produção. A introdução do protagonista no cenĂĄrio claustrofĂłbico e a sua gradual percepção de que estĂĄ preso num looping temporal e espacial emulam com precisĂŁo a angĂșstia vivida no jogo. O filme transforma o espetador num participante ativo; a fobia do ambiente subterrĂąneo Ă© palpĂĄvel e a exigĂȘncia de manter os olhos fixos no ecrĂŁ para identificar as anomalias visuais criaâ
Davi150612about 0â33% inread it â
âWhat is tension in the game becomes repetition, and what could have been expanded becomes mere insistence. It lacks a story to sustain all of this; it lacks a development that goes beyond the **** you canât even say that the horror holds up on its own, because it appears more as a possibility than as something truly **** the end, it appeals to those who already know the game and even expands on its concept a bit, but it never finds the strength to sustain itself. It feels more like a stretched-out experiment than a complete film.â
Nerdcallabout 0â100% inread it â
âThe movie starts slow and quiet, with not much dialogue.â
eeykabout 0â15% inread it â
âI missed 15 minutes because I fell asleep; that's how quiet the movie is.â
eeykabout 0â100% inread it â
no tags yet â rate this flick to drop some vibes âš