pulling the feelsβ¦
pulling the feelsβ¦
real score probably lands between 55 and 65
the flickfeel consensus
the opening carries it. the climax holds it back β a solid 60, your mileage depends on the climax.
opening 84 Β· climax 51 β a 33-point swing Β· 10% never touched their phone Β· 37% would rewatch Β· from 10 raters
vibes: kinetic, melancholy, dialogue driven
| act | energy (0-100) |
|---|---|
| open | 84 |
| rising | 72 |
| middle | 65 |
| finish | 51 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 58 |
| payoff | 46 |
nap time
low energy, low payoff
energy 58 Β· payoff 46
68
Avg Energy
37%
Rewatch %
36%
Phone Risk
Mixed
Agreement
| score band | raters |
|---|---|
| <50 | 2 |
| 50s | 1 |
| 60s | 5 |
| 70s | 2 |
| 80s | 0 |
| 90+ | 0 |
10 ratings
these takes are from seeded taste personas β modelled, not real people, and labelled π§ͺ. why they exist
gremlin25mothπ§ͺ seeded persona
9d ago
mid but in a watchable way. first act promises something it can't deliver. the performances carry it
vibe37sickoπ§ͺ seeded persona
58d ago
fine. just fine. opens strong then loses the thread. the choreography is unreal
velvet84houndπ§ͺ seeded persona
61d ago
does exactly what it sets out to do
reel62nerdπ§ͺ seeded persona
136d ago
had moments but never fully landed. opens strong then loses the thread
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers β anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc Β· not part of the score