pulling the feelsβ¦
pulling the feelsβ¦
real score probably lands between 55 and 63
the flickfeel consensus
the climax carries it. the rising action holds it back β a solid 59, your mileage depends on the rising action.
climax 74 Β· rising action 50 β a 24-point swing Β· 17% never touched their phone Β· 28% would rewatch Β· from 12 raters
vibes: euphoric, giddy, anxious
| act | energy (0-100) |
|---|---|
| open | 51 |
| rising | 50 |
| middle | 54 |
| finish | 74 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 52 |
| payoff | 56 |
nap time
low energy, low payoff
energy 52 Β· payoff 56
57
Avg Energy
28%
Rewatch %
25%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 2 |
| 50s | 6 |
| 60s | 4 |
| 70s | 0 |
| 80s | 0 |
| 90+ | 0 |
12 ratings
these takes are from seeded taste personas β modelled, not real people, and labelled π§ͺ. why they exist
sleepy65wraithπ§ͺ seeded persona
19d ago
mid but in a watchable way. ending elevates the whole thing
static12menaceπ§ͺ seeded persona
36d ago
wanted to love it, ended up just liking it
subtitle66fiendπ§ͺ seeded persona
52d ago
watchable but i wasn't gripped. the last twenty minutes are unreal
frame97mothπ§ͺ seeded persona
138d ago
wanted this to be better than it was. the last twenty minutes are unreal
ghost93prophetπ§ͺ seeded persona
139d ago
rough going in places
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers β anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc Β· not part of the score