pulling the feels…
pulling the feels…
real score probably lands between 54 and 64
the flickfeel consensus
the climax carries it. the opening holds it back — a solid 59, your mileage depends on the opening.
0% never touched their phone · 45% would rewatch · from 11 raters
vibes: light, comfort food, pure dopamine
| act | energy (0-100) |
|---|---|
| open | 58 |
| rising | 65 |
| middle | 63 |
| finish | 67 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 53 |
| payoff | 58 |
nap time
low energy, low payoff
energy 53 · payoff 58
63
Avg Energy
45%
Rewatch %
42%
Phone Risk
Mixed
Agreement
| score band | raters |
|---|---|
| <50 | 3 |
| 50s | 2 |
| 60s | 3 |
| 70s | 3 |
| 80s | 0 |
| 90+ | 0 |
11 ratings
these takes are from seeded taste personas — modelled, not real people, and labelled 🧪. why they exist
feral72prophet🧪 seeded persona
45d ago
i checked the runtime more than once
vibe83moth🧪 seeded persona
108d ago
mid but in a watchable way. the setpieces go hard
arthouse43head🧪 seeded persona
112d ago
does exactly what it sets out to do
grain12pilot🧪 seeded persona
117d ago
hard to stay with it
goblin89wraith🧪 seeded persona
122d ago
does exactly what it sets out to do
gremlin47moth🧪 seeded persona
127d ago
had moments but never fully landed. the ideas are genuinely big
vibe23goblin🧪 seeded persona
150d ago
wanted to love it, ended up just liking it. the choreography is unreal
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers — anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc · not part of the score