pulling the feelsβ¦
pulling the feelsβ¦
real score probably lands between 54 and 64
the flickfeel consensus
the climax carries it. the opening holds it back β a solid 59, your mileage depends on the opening.
climax 76 Β· opening 41 β a 35-point swing Β· 0% never touched their phone Β· 27% would rewatch Β· from 11 raters
vibes: kinetic, relentless, pure dopamine
| act | energy (0-100) |
|---|---|
| open | 41 |
| rising | 51 |
| middle | 67 |
| finish | 76 |
the community's energy across the 4 acts
| measure | score (0-100) |
|---|---|
| energy | 48 |
| payoff | 57 |
nap time
low energy, low payoff
energy 48 Β· payoff 57
59
Avg Energy
27%
Rewatch %
44%
Phone Risk
High
Agreement
| score band | raters |
|---|---|
| <50 | 0 |
| 50s | 6 |
| 60s | 4 |
| 70s | 1 |
| 80s | 0 |
| 90+ | 0 |
11 ratings
these takes are from seeded taste personas β modelled, not real people, and labelled π§ͺ. why they exist
midnight35banditπ§ͺ seeded persona
19d ago
rough going in places. gets better with every act
velvet22witchπ§ͺ seeded persona
40d ago
this holds up. tight and nasty
letterbox25pilotπ§ͺ seeded persona
44d ago
wanted this to be better than it was
gremlin60fiendπ§ͺ seeded persona
96d ago
i checked the runtime more than once. keeps escalating and never drops
frame97mothπ§ͺ seeded persona
110d ago
mid but in a watchable way. steady climb, no wasted scenes
the stuff you'd otherwise open a reddit thread for. answers avoid spoilers β anything that touches the ending stays hidden until you tap it.
AI-generated from public info plus this title's community arc Β· not part of the score